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U
- Static variable in class desertcookie.simple2d.input.
Keyboard
Standard Buchstabentasten.
UiComponent
- Class in
desertcookie.simple2d.ui
Repräsentation einer allgemeinen Ui-Komponente mit Eigenschaften wie Position und Größe, sowie Farbwerte und Schriftart.
UiComponent(double, double, double, double)
- Constructor for class desertcookie.simple2d.ui.
UiComponent
Konstruiert neue UiComponent mit Standardfarben für Hintergrund und Vordergrund.
UP
- Static variable in class desertcookie.simple2d.input.
Keyboard
Pfeiltasten.
update(double, InputHandler)
- Method in class desertcookie.simple2d.core.
GameScene
Methode für Update-Code, die regelmäßig vom Game Loop aufgerufen wird, wenn diese Szene die aktive Szene im GameSceneHandler ist.
update(double, InputHandler)
- Method in class desertcookie.simple2d.core.
SplashScreen
update(double, InputHandler)
- Method in class desertcookie.simple2d.entities.
Entity
Methode für Update-Code.
update(double, InputHandler)
- Method in class desertcookie.simple2d.entities.
Player
update(double, InputHandler)
- Method in class desertcookie.simple2d.ui.
Background
update(double, InputHandler)
- Method in class desertcookie.simple2d.ui.
Button
update(double, InputHandler)
- Method in class desertcookie.simple2d.ui.
UiComponent
updateActiveScene(double, InputHandler)
- Method in class desertcookie.simple2d.core.
GameSceneHandler
Updatet die aktive GameScene.
updateLoop()
- Static method in class desertcookie.simple2d.core.
Game
Update Loop (Game Loop 2).
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