- R - Static variable in class desertcookie.simple2d.input.Keyboard
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Standard Buchstabentasten.
- registeredScenes - Variable in class desertcookie.simple2d.core.GameSceneHandler
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- registerScene(GameScene) - Method in class desertcookie.simple2d.core.GameSceneHandler
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Fügt eine Szene zur Liste der registrierten GameScenes hinzu.
- reloadRenderingSettings() - Method in class desertcookie.simple2d.rendering.SimpleGraphics
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Lädt die Rendereinstellungen neu.
- removeScene(int) - Method in class desertcookie.simple2d.core.GameSceneHandler
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Entfernt eine Szene von der Liste der registrierten GameScenes.
- removeScene(GameScene) - Method in class desertcookie.simple2d.core.GameSceneHandler
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Entfernt eine Szene von der Liste der registrierten GameScenes.
- render(SimpleGraphics) - Method in class desertcookie.simple2d.core.GameScene
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Methode für Render-Code, die regelmäßig vom Game Loop aufgerufen wird, wenn diese Szene die aktive Szene im GameSceneHandler ist.
- render(SimpleGraphics) - Method in class desertcookie.simple2d.core.SplashScreen
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- render(SimpleGraphics) - Method in class desertcookie.simple2d.entities.Entity
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Methode für Render-Code.
- render(SimpleGraphics) - Method in class desertcookie.simple2d.entities.Player
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- render(SimpleGraphics) - Method in class desertcookie.simple2d.ui.Background
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- render(SimpleGraphics) - Method in class desertcookie.simple2d.ui.Button
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- render(SimpleGraphics) - Method in class desertcookie.simple2d.ui.Label
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- render(SimpleGraphics) - Method in class desertcookie.simple2d.ui.UiComponent
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- renderActiveScene(SimpleGraphics) - Method in class desertcookie.simple2d.core.GameSceneHandler
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Rendert die aktive GameScene.
- RENDERING - Static variable in class desertcookie.simple2d.rendering.RenderingSettings
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- RenderingSettings - Class in desertcookie.simple2d.rendering
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Einstellungen für den Rendering-Prozess.
- RenderingSettings() - Constructor for class desertcookie.simple2d.rendering.RenderingSettings
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Konstruiert neues RenderSettings-Objekt.
- renderLoop() - Static method in class desertcookie.simple2d.core.Game
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Render Loop (Game Loop 1).
- reset() - Method in class desertcookie.simple2d.sound.AudioFile
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Setzt den Playback-Cursor an den Anfang dieser Audiodatei.
- resetBuffer() - Method in class desertcookie.simple2d.rendering.SimpleGraphics
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Setzt den Render-Buffer zurück.
- resize(double, double) - Method in class desertcookie.simple2d.entities.Entity
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Skaliert diesen Entity mit den gegebenen Faktoren.
- resume() - Method in class desertcookie.simple2d.sound.AudioFile
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- RIGHT - Static variable in class desertcookie.simple2d.input.Keyboard
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Pfeiltasten.
- RIGHT - Static variable in class desertcookie.simple2d.input.Mouse
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Standard Maustasten.
- run - Static variable in class desertcookie.simple2d.core.Game
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